AI Insights · Timothy · October 2022
Top 5 Stickman Games on Android in Slovakia - Q3 2022
Discover the performance trends of the top 5 Stickman games on Android in Slovakia during the third quarter of 2022, including downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Stickman games on the Android platform in Slovakia showcased varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Stick War: Legacy experienced a fluctuating trend in weekly downloads, starting at around 508 in late June and gradually decreasing to 281 by the end of September. The game saw a notable increase in weekly revenue in mid-September, reaching approximately $74, with active users peaking at 1600 in early August before declining to 1154 by the end of the quarter.
The Archers 2: Stickman Game showed a steady increase in weekly downloads, peaking at 147 in mid-August before dropping to 64 by the end of September. Weekly revenue remained relatively low, with the highest point being $5 in multiple weeks. Active users grew from 236 in late June to a peak of 376 in mid-August, then slightly declined to 274 by the end of the quarter.
Soldier Wars RPG Fight Battle saw its weekly downloads rise significantly from 1 in early August to a peak of 187 later that month, then gradually decreased to 28 by the end of September. The game generated its highest weekly revenue of $16 in late August. Active users increased from 62 in mid-August to a peak of 216 by the end of the month, before tapering off to 160 by the end of September.
Stick Party 234 MiniGames had a varied download trend, starting at 642 in late June, peaking at 849 in mid-July, and stabilizing around 305 by the end of September. Revenue showed minor fluctuations, with the highest weekly revenue being $5. Active users saw a peak of 7731 in mid-July before decreasing to 5473 by the end of the quarter.
Stickman Hook experienced an upward trend in weekly downloads, reaching a peak of 225 in early August before declining to 102 by the end of September. The game’s revenue was minimal, with the highest weekly revenue being $3 at the end of September. Active users grew from 387 in late June to a peak of 663 in early August, then decreased to 453 by the end of September.
For more detailed insights and data, visit Sensor Tower.